> For the complete documentation index, see [llms.txt](https://cybercats.gitbook.io/cybercats-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cybercats.gitbook.io/cybercats-whitepaper/gameplay/cybercats-and-evolution.md).

# CyberCats & evolution

Your Cybercat develops during the game. You can level up its parameters to defeat more zombies and earn more $CCAT. Among other things, your Cybercat can generate additional income when another user rents it. You can also sell it in the Marketplace.

<figure><img src="https://3038867550-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo8gslahLoyecf7rH115c%2Fuploads%2Fk2CKqaw5wGsYNlb9WyRs%2FWhitepaper%20CyberCat%202.png?alt=media&amp;token=c0a4904e-3152-477c-8b78-ee85f67739e3" alt=""><figcaption></figcaption></figure>

## XP

Experience Points that reflect your cat's level; the more of them, the higher the level and the more opportunities to upgrade your Cybercat.

## HP

Health Points that show the number of punches your Cybercat can withstand up to death.

## Luck

The probability of getting an additional reward: the success of a super hit, a direct hit, or more successful fishing.

## Stamina

The distances a Cybercat can cover on the map and the number of battles it can endure without rest.

## Armor

The indicator shows how long CyberCats can withstand the onslaught of zombie attacks without losing health.

## Strength

The indicator of impact force that reflects how much HP or Armor a Cybercat can take away from a zombie at a time.
